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Animators can rejoice at Autodesk’s new system designed to streamline the animation process.
Called ‘Draco’, it works on the basis on “kinetic textures” to bring movement to still illustrations. The process is simple: You start off with the objects that you want to animate. Then you draw an “emitter”, a line at which the movement is supposed to start. This is followed by the addition of motion paths the objects will travel along. And you’ve got your whole animation up.
Nevertheless, with the convenience of such a program, it has its limitations. ‘Draco’ only works for repeating objects with infinite oscillations in movement. This means you can’t animate a dragon flying across the sky or a baseball match taking place.
The ‘Draco’ won several awards at this year’s ACM CHI conference, an acclaimed international conference of Human-Computer Interaction.
Check out the video below to find out more:






[via Fast Company, images via Autodesk]
Animators can rejoice at Autodesk’s new system designed to streamline the animation process.
Called ‘Draco’, it works on the basis on “kinetic textures” to bring movement to still illustrations. The process is simple: You start off with the objects that you want to animate. Then you draw an “emitter”, a line at which the movement is supposed to start. This is followed by the addition of motion paths the objects will travel along. And you’ve got your whole animation up.
Nevertheless, with the convenience of such a program, it has its limitations. ‘Draco’ only works for repeating objects with infinite oscillations in movement. This means you can’t animate a dragon flying across the sky or a baseball match taking place.
The ‘Draco’ won several awards at this year’s ACM CHI conference, an acclaimed international conference of Human-Computer Interaction.
Check out the video below to find out more:
[via Fast Company, images via Autodesk]